Dev Log #2 | Architecture Overhaul


Date: December 14, 2025
Build: Prototype
Version: v0.2.0

LifeBrew v0.2.0 is live. While the feature set mirrors v0.1.0, we rebuilt the productivity foundation from scratch. This overhaul ensures the app can actually scale and perform the way we envision - especially for mobile performance.


☕Update Highlights

NEW | Hybrid Architecture (Godot + Flutter)
We moved the productivity tools into Flutter, while keeping the café simulation in Godot. Flutter handles data better, while Godot handles the game elements best. This separation allows us to use the perfect engine for each part of the experience.

NEW | Accounts & Cloud Saves
You can now register for an account and sync your process to the cloud. NEW | Tracker Metric We implemented anonymous usage tracking to see how you actually use the app. This helps us decide exactly what to prioritize next. Please review the Terms of Service/Privacy Policy in-app.

UPDATED | Cleaner User Interface

We updated the UI to be easier on the eyes. Note that we are still using "programmer art" for this build.

REMOVED | Legacy Productivity Code
The old productivity code inside Godot has been removed to support this new hybrid framework. Note: v0.2.0 is available on Android only. We are focusing on a single platform right now to iterate faster and fix bugs quicker.


Download & Test It!

Your choices matter to the development! Please try the new save system and let us know if the migration feels smooth. ♥︎


⋆☕︎ ˖ Join our community [Discord]

Files

lifebrew_v0.2.0.apk 44 MB
Version 0.2.0 1 day ago
LifeBrew_v0.1.0.exe 107 MB
Version 0.1.0 1 day ago

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