Dev Log # 1 | The First Prototype



Date: June 17, 2025
Build: Prototype
Version: v0.1.0
Hey everyone! We're excited to share Lifebrew's very first prototype with you.
This is our first test run to see if our core idea clicks
☕ What's Fresh in the Brew
NEW | Basic Task List
Right now, it's straightforward: add tasks, check them off, or remove them.
No fancy extras yet—this is the simple foundation where daily accomplishments turns into progress!
NEW | Daily Rewards & LifeBrew Coins
Meet LifeBrew Coins - our test-run currency— for future cosemetics or upgrades.
More importantly: Our daily reward system encourages consistent progress, not daily perfection. Complete what you reasonably can each day - no pressure to empty your entire task list.
NEW | Café Challenge Lite
Welcome to your first café shift!
We kept the controls super simple (tap orders, stay in zones to cook/serve) because we know balancing "game" and "productivity" is tricky. No goal yet—just focus on the loop: take orders, cook, serve, repeat!
NEW | Mobile Version
Yes, you can test the prototype on mobile! We've added basic joystick controls to explore this early build.
This represents our interest in multi-platform play, though we're starting small to focus on core functionality first.
✍️ Share your Opinion!
Download this build and test it, then
→ Share your thoughts: Google Form
→ Join our community: Discord
(Seriously—your feedback is crucial for our development!) ❤️
Files
Get LifeBrew
LifeBrew
⋆˙⟡ Productivity × Anime Cafe Game ⋆☕︎ ˖
Status | Prototype |
Author | ChainedK |
Genre | Simulation |
Tags | Anime, cafe, Casual, Characters, Cooking, gamification, Godot, Life Simulation, Management, productivity |
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